SFC Manual

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SF-C Manual

Welcome to the Star Fury manual. This guide will help you through the game, and hopefully answer any questions that you have.

If there is something that you want to know and it is not covered in this manual then please feel free to post your question in help and support forum. We would also like to hear any suggestions that you have.

Contents

Introduction

Star-Fury is a tickbased browsergame set in space. You build ships and buildings to strenghten your own empire, and attack others for land and asteroids.

The game is currently using a system called Sector Alliances, which means that when you signup you will randomly be put into an alliance.

One essential part of this system is what is reffered to as breaks. Breaks are when a number of empires send ships to break down the defences of another empire, leaving it open for attack. This is done almost exclusivly over IRC, which is a vital part of this game.

While you can play this game alone, it is highly benefical both for you and your alliance that you participate in these breaks. They will make you grow faster and your contribution will also make the alliance stronger.

Breaking

A commonly used word in Star-Fury is Break or Breaking. This is when you destroy all of the enemies ships so you can attack over and over again with leechers, ships that has a low returntime. They are usually Corvettes set to 25% weapons and 75% engines.

So how do you calculate how much damage it takes to break an empire? It is quite simple if you know one basic thing. All damage sent on a target is divided up equally between all their ships. For example, if they have 3 Corvettes and an Eagle home and you send a total of 32k damage, each ship will take 8k damage.

Ok, so if the target has 3 Corvettes, 1 Talon, 3 Ravens and 1 Destroyer home, how much damage would it take to break that empire?

To take out the Corvettes you need to deal 7k damage (the hull + shields of the Corvette) to each Corvette defending. Since all damage sent divides equaly over all ships you need to deal 7k damage to each defending ship to kill them. Number of ships * 7 = 8 * 7 = 56k

Now to kill the Talons you need 19k (hull + shields of the Talon) - 7k, since it has already taken 7k damage from when you took out the Corvettes. So number of ships * 12 = 5 * 12 = 60k

Moving on to the Ravens, you need 23k (hull + shields of the Raven) - 19k, since it has taken 19k from when you killed the Talon. So number of ships * 4 = 4 * 4 = 16k

And finally, to fully open this empire you need 46k (hull + shields of the Destroyer) - 23k, since it has already taken 23k damage. So number of ships * 23 = 1 * 23 = 23k

So the final breakorder would look like this | Wave 1: 56 | Wave 2: 60k | Wave 3: 16k | Wave 4: 23k |

It is important to stick with the breakorder or else the ships won't have taken the correct ammount of damage from the previous wave and might not die. Also note that this is just the most damage-efficent way of killing all their ships, you can send more damage and achive the same result.

Interface

Here you can find explanations of all links in the interface:

http://star-fury.org/manual/index.php/Interface

Ships

Here you can find a complete list of all ships:

http://star-fury.org/manual/index.php/Ships

Buildings

Here you will find a complete list of all buildings and what they do:

http://star-fury.org/manual/index.php/Buildings

Size Based Defence

The defender's land/roids and networth ratio is measured by comparing the average size. Fat targets gets penalized by up to 10% (meaning 90% of original Empire Defence) and skinny targets gets bonus Empire Defence by up to 15% (meaning 115% of original ED). Damage needed to break the defender DOES NOT change. Only attack points needed to pass, and damage dealt to attacker's ships change.

IRC

As both a vital part of communicating with your fellow alliancemates, it is also optimal to use for coordinated attacks.

Mehod 1: Built in Applet There are two main pages which you will be using in IRC. 1) #chat -where you hang out and talk with the general public 2) #alliancechannel -where you discuss things with your alliance members

It is really easy to access both pages. To access #chat, all you have to do is to press IRC in the menu on the left side of your screen. To access #alliancechannel, all you have to do is click on alliance forums. Then click on the IRC button above the top of the forums. You then just choose your nick name and connect. Although this method is easier, it is very limited. I would definitely reccomend using method 2

Method 2: Using an IRC client An IRC client is just an independent program which runs IRC. The client that i would recommend using is mIRC which can be downloaded at www.mIRC.com. Download the program from a mirror of your choice. Run through the install program using all of their settings and tick launch program. Once the program opens, close the first popup and you are left with the mIRC options screen. The first thing you need to do is to add the Star Fury server. To do this, click the add button at the top right side of the window. In description, write Star Fury, and in server write irc.star-fury.com . Leave the rest of the fields and click add. Now fill in the boxes at the bottom of the popup, your name, email etc. and press the connect button in the middle of the screen. You will now be connected to the IRC server and you will automatically join the #chat channel. To join #alliancechannel , type /join #alliancechannel in the chat window.

Extras

There are some extra things which you might want to do to make your experience better.

To register your nick with nickserv type

/msg Nickserv register password email.

Then you need to identify each time you login to IRC by typing

/msg Nickserv identify password

This will allow you to get access in channel and be able to invite yourself.

Researches

All researches are listed here:

http://star-fury.org/manual/index.php/Researches

Races

The world of Star-fury was until recently inhabited only by Terrans, however as time passed and the race spread through space they have encountered other species; each with it's own particular strengths and weaknesses. Upon signing up you have to choose your race. Although each is different, we have tried to make all the races advantages be equalled by their disadvantages (against empires of other races), thus you would be wise to pick a race that fits your playing style.


Terran

Your good old human, who descended from his ancestors whom lived upon Earth. An extremely versatile race, they are able to inhabit almost any land type. However, they are extremely poor at energy conservation. Humans have been fortunate enough to discover the streams of space, and by harnessing these may be able to speed up travel through the void.


20% extra population (Increased pop growth, and 60 Population per Residence rather than 50)

-10% power production loss

Research Complete on Advanced Lithium Mines.

Herogen

A trading race by nature, the Herogen come from a galaxy rich in many of the more advanced minerals used in the production of modern ships. This has led to them becoming astute and rich, benefitting from a large amount of revenue in banking and trading. However, the Herogen have always attempted to remain neutral to any conflicts and subsequently have become slightly lax with their defences. They tend to think of invasion as an unlikely event. Their intelligence gathering is second to none, and although mainly used for finding out information about competition in business, it is equally able to find out details on many aspects of an enemy's kingdom.

+20% Credit bonus

-5% defence power

Double number of command probes

Unlimited Advanced Probe Research Items

Versuden

Well over 7' in height, they share their appearance with that of a Lizard, although in a humanoid form (Swede). Their extreme strength suits them very well at engaging an opponent at close range, a form of combat they take full advantage of when attacking/defending. However, because of their highly territorial nature, they tend to live much less densely packed than other races.

+10% offence bonus

-20% power loss

-10% population growth

Research Complete on Population Tax

Ferrion

Extremely good at generating power, they are an efficient race that use all resources wisely, thus meaning their military costs are lower than other races. However, they are a peaceful people and as such do not have the offensive power of other races.

+25% power bonus

-10% offence power

Unlimited Technology Research Items, Except in Advanced Probe Section

Marvion

Marvion have neither advantages nor disadvantages, or a bonus. They are good for players who dont want a disadvantage.

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